This paper considers the trajectory of thought that has repositioned craft, design, and technology within a relational framework. It then discusses three different approaches to the integration of craft, design, and technology: the first having to do with human and architectural bodies; the second, with repairing social fabrics; and the third, with the aesthetics of computation. I argue that craft and technology are increasingly coterminous and that they are the means through which design, understood ontologically, makes worlds.
Keywords: craft, design, technology, digital, textiles